Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Monday, July 20, 2009

Software Review: Vue 7.5 Infinite From e-On Software

Written by T. Michael Testi

Vue 7.5 is the latest update to the line of e-On software’s Vue solutions for natural 3D environments. There are seven versions of Vue. Pioneer is the entry level version for newcomers to 3D graphics. Esprit is designed for artists and illustrators. Pro Studio is geared for the advanced artist, and Complete is for the small studio. Vue Infinite designed for the professional 3D animator and production studio. Vue xStream is the integrated solution that can work directly in other 3D applications such as Maya, 3ds, Lightwave, and Cinema 4D. To see all of the differences, you can check out the comparative matrix from e-On software.

Vue 7.5 InfiniteVue Infinite contains all of the features that the other product lines contain plus more. The only difference between Vue Infinite and Vue xStream is that Vue Infinite is meant to run as a standalone product and xStream is built to run in other products; other than that difference, the features are the same.

What do you need to run Vue 7.5 Infinite?

• Windows (2000 or greater), or Mac (OS X 10.4 or later)
• 2.0GHz or faster processor
• 1 GB RAM (2 GB or more recommended)
• OpenGL-enabled graphics card is not required but highly recommended
• 1024x768 in 65K colors/16 bits (24+ bits recommended)
• 200 MB free hard-disk space
• Multi-processor rendering is only available on multi-processor OS X, 2000, XP Pro and Vista systems

E-On software was founded in 1997 with the release of Vue d'Esprit 2. Embraced initially by artists and animators, it has now become a fixture in Hollywood and has been used to create scenes in such movies as Pirates of the Caribbean II, The Spiderwick Chronicles, Indiana Jones and the Kingdom of the Crystal Skull, and Australia. It is also finding its way into advertising and the fine art industry.

So, what's new with Vue 7.5 Infinite?
• Material Mapping on Terrains now makes it possible to not only sculpt terrains in real-time, but now you can define how materials will be distributed at the surface of the terrain by painting them in. You can also load, view and modify terrain material maps as well as paint material maps manually.

• Planetary Rendering supports infinite procedural terrains that extend forever. You are able to move the camera as far as you like and the terrain continues to render as you continue to find new parts of it. In 7.5 you can now render entire planets. You can render flat terrains for close-ups, spherical terrains for mid-range shots, and planetary terrains for long-distance shots of entire planets. With the new spherical abstraction gizmos, it is very easy to move around and align elements on the surface of the planet. You can even import cloud maps to recreate real-world skyscapes over entire planets by using any map including daily maps from the Internet.

• Improved Cloud Technology adds a cloud shadowing option called cross-shadowing. This allows clouds to not only cast shadows, but also receive shadows from other cloud layers. This is much faster than Volumetric Light option and is ideal for rendering of airplane shadows on clouds. You also have the ability to generate a color and alpha mask of your cloud in the multi-pass renderer.

• Support for V-Ray in Max in the xStream version is now compatible with the Max Renderer V-Ray from the Chaos Group. This handles cross-shadowing, refractions, and global illumination.

Vue 7.5 Infinite• Improved OpenGL Display has enhanced the quality and responsiveness of the sky preview in the main OpenGL camera view. It uses a progressive refinement method to provide an increasingly detailed view of the sky and clouds. MetaClouds are now displayed as a series of shade particles to better represent the final aspects of the MetaClouds. The sun will cast realistic shadows in the OpenGL views giving you instant feedback on the shadows that the will be cast in the final render, and the plant previews are now dynamically adjusted to account for the complexity and number.

• Animated EcoSystem Populations now make it possible to create populations of elements that evolve over time giving you the ability to create effects like a forest that gradually covers a mountain over time.

• Enhanced Multi-Processor Usage has been enhanced throughout the system including multi-CPU panoramic rendering on Windows and Mac, and procedural terrain construction and EcoSystem population on Windows.

• Camera Mapping makes it easy to create camera mappings, render an image, and then project this image back through the camera onto a simplified variation of your scene giving you the ability to create animated matte paintings without the cost of rendering with full geometry.

As with the prior version, Vue 7.5 Infinite is nothing short of incredible! At first blush, one might look at this product and say that this is really only useful for animation and film production, but that would not be taking into account all of the other industries that could benefit from its use.

For example, if you are a builder, architect, landscape designer, or other professional that needs to emulate an environment, Vue 7.5 is the perfect application to model your design and/or prototype as a proof of concept design. If you are in advertising, what better way to provide backgrounds and other layout art without having to go on location or pay a high dollar firm to do equivalent work. The uses are endless.

With seven different version of Vue 7 ranging from $49.95 to $1495 USD there truly is a version for everyone and considering what this product can do, each are well worth the price.

Vue 7.5 InfiniteIf you want to see what some have done with Vue 7 Infinite you can check out the gallery that is located on the e-On software website. There is also a pretty active community forum available as well.

If you are still not sure, try out the free Pioneer version. You can get a Personal Learning Edition (PLE) of either Vue 7 Infinite or xStream that are full versions that never expire. The only restrictions are 1) that it is not to be used in commercial products, and 2) that the renders will contain a logo and a watermark for sizes over 800x600 and after 30 days. But if you want to learn the software, everything else works.

From a personal point of view, this is a fun product. Really, very easy to use, and if you are fearful of how hard it is to learn, just Google "Vue Tutorial" and you will find all sorts of cool things that you can do with it. There is also a new book that I have recently reviewed called Vue 7: From the Ground Up that walks you through the Vue system very nicely. I very highly recommend the Vue 7 product line, and especially Vue 7 Infinite.

 

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Thursday, February 12, 2009

Software Review: Vue 7 Infinite from E-on Software

Written by T. Michael Testi

Vue 7 Infinite is one of the professional versions of E-on Software’s Vue 3D product line. Vue is the software product line which is used to create realistic 3D environments. In total, there are seven versions of Vue. Pioneer is the entry-level version for newcomers to 3D graphics. Esprit is designed for artists and illustrators. Pro Studio is geared for the advanced artist, and Complete is for the small studio. Vue Infinite is designed for the professional 3D animator and production studio. Finally, xStream is the integrated solution; this is a version of Infinite that can integrate directly into other 3D applications such as Maya, 3DS, Lightwave, and Cinema 4D. There is also a product called Ozone 3.0 which is an atmospheric plug-in that is used to create skies and atmospheres in a variety of 3D product. To see all of the differences, you can check out the comparative matrix from E-on Software.

Vue 7 InfiniteVue Infinite contains all of the features that the other product lines contain; the main difference between Vue 7 Infinite and xStream is that Vue 7 Infinite is meant to run as a standalone product and xStream is built to run in other products.  Other than that difference, the features are the same.

Vue 7 Infinite runs on Windows (2000 or greater), or Mac (OS X 10.4 or later) with 2 GHz or faster processor recommended, 1 GB RAM (2 GB or more recommended), an OpenGL enabled graphics card is not required but highly recommended with 1024x768 in 65K colors/16 bits (24+ bits recommended), and 200 MB free hard-disk space. Multi-processor rendering is only available on all multi-processor OS X, 2000, XP Pro and Vista systems.

E-on Software was founded in 1997 with the release of Vue d'Esprit 2. Embraced initially by artists and animators, it has now become a staple in Hollywood and has been used to create scenes in such movies as Pirates of the Caribbean II and The Spiderwick Chronicles as well as for television shows produced by the Discovery Channel. It is also finding its way into advertising and the fine art industry.

So, what's new with Vue 7 Infinite?

• EcoSystem Generation III is the third generation of E-on's technology for creating landscape images. The creation of real world natural environments is extremely complex. With this latest incarnation of EcoSystem, Vue has made it even easier to populate your scenes with millions of plants, trees and other objects to achieve a new level of natural complexity and detail. With automated Smart Scattering and Dynamic Population, you get better detail along with a more natural look. The EcoSystem painter lets you paint over your objects with four different kinds of painting tools. What's more is that you can save your creations and build a whole library that can be used for other scenes and objects.

• The Scene Graph approach lets you manipulate the elements of your scene in the standard way, but you now have a new way to handle your scene that lets you focus on the interactions between elements of the scene. The Scene Graph lets you define custom relationships that let you create elaborate scripts to control terrain, material, or animation properties based on the other items in the scene.

• MetaNodes will give you the ability to group several noVue 7 Infinitedes or links into a single node. These MetaNodes will greatly simplify the readability of your graphs by letting you organize your graph into functional modules. Vue 7 ships with a library of preset MetaNodes to help you build your own graphs. You can continue this library by saving your own MetaNodes for future use.

• Spectral II Cloud Technology is the next generation of the Spectral atmosphere engine and is capable of even more realistic volumetric clouds. There is a new set of algorithms that are capable of rendering much more detailed volume clouds at a much faster rendering time. It is also capable of creating stand-alone "MetaClouds" that can be moved around, scaled, and rotated.

• Indoor and outdoor radiosity is now capable of handling with much more ease the generation of indoor and outdoor renderings with greater realism. In addition, it can do it four to six times faster than the prior version

• Natural Algorithms is a new set of algorithms that are designed to produce more natural-looking terrain geometry and materials. By combining dedicated terrain-production fractal algorithms with specific natural color production nodes, you can create more elaborate and natural-looking scenery.

• Lifelike animations are easier to create because of new technology that adds to the Dynamic Motion Reaction functionalities in Vue. Many times motion can look unnatural and jerky, but now Vue 7 can simulate a more natural movement by introducing loose tracking and linking algorithms. You can even introduce hesitation and approximation in to your animation scripts.
• Improved SolidGrowth 4 and new plant species give you more complex and detailed foliage. Vue 7 ships with over 160 editable SolidGrowth plant species among which includes almost 100 you could have only acquired via Cornucopia3D.com, and another 20 that are brand new. AThe plant generation technology in SolidGrowth has been enhanced as well.

• Water editor now lets you easily create and adjust infinite bodies of water. Switch from still water to stormy weather with a single slider, control the amount of foam at the peak of waves, switch to a more realistic "displaced" water surface, etc

• Faster rendering will have you creating your renders four to six times faster and, on top of that, you will have cleaner images as well.

• New OpenGL preview engine of Vue 7 has been entirely redesigned. Built around a new, robust multi-threaded architecture, it maximizes efficiency on high-end GPUs as well as multi-core systems.

• Macro autoVue 7 Infinitemation will have you automating repetitive tasks in Vue without having to delve into the intricacies of Python scripting. Vue 7's Macro recording is as easy as pressing the Record Macro button to start recording a set of operations, and save it to disk as a macro. Then you just press the Play Macro button to playback any pre-recorded macros.

• Procedural terrain style presets will let you pick a style of terrain and Vue will create an each-time-different terrain of the corresponding style, complete with all associated materials. This includes both regular and pseudo-infinite procedural terrains.

• Collada file import now gives you the ability to use this new open-source standard for 3D file exchanges in Vue 7. Collada support includes the ability to import fully textured and animated objects.

• Redesigned architecture now takes advantage of the best of multi-core/multi-CPU systems as well as improving overall performance, memory management, and OpenGL stability.

• Bucket rendering is a new way of organizing the rendering process that maximizes spacial correlation of scene geometry. This provides significant improvements when handling billion-polygon scenes, and results in a better optimization of memory resources as well as improved rendering speed.

• Redesigned network services has enhanced the entire handling of network related services and was entirely redesigned in order to provide better performance and improved tolerance to network collisions or faults.

• New license server on top of being able to run as a service, the new License Server offers improved usability features such as automatic detection by Vue seats, easy management of installed licenses via a remotely accessible Web interface as well as hardened network operations.

Vue 7 InfiniteAs with the prior version, Vue 7 Infinite is nothing short of incredible! At first blush, one might look at this product and say that this is really only useful for animation and film production, but that would not be taking into account all of the other industries that could benefit from its use.

For example, if you are a builder, architect, landscape designer, or other professional that needs to simulate an environment, Vue 7 is the perfect application to model your design and/or prototype as a proof of concept design. If you are in advertising, what better way to provide backgrounds and other layout art without having to go on location or pay a high-dollar firm to do equivalent work. The uses are endless.
With seven different version of Vue 7 ranging from $49.95 to $1495 USD, there truly is a version for everyone, and considering what this product can do, each are well worth the price.

I think that while there may not be a "blow me away" single feature in this version, there are so many upgrades that make it a much more improved program. The enhanced render speeds, the multi-processor/multi-core abilities, the painting features and everything else really make it worth the upgrade.

If you want to see what some have done with Vue 7 Infinite, you can check out the gallery that is located on the E-on Software Web site. There is also a pretty active community forum available as well.

If you are still not sure, there are a couple of things that may tip the scale. First is that right now, you can get a public beta version of Pioneer for no money down. It is a free public beta that you should try. Second is that you can get a Personal Learning Edition (PLE) of either Vue 7 Infinite or xStream that are full versions that never expire. The only restrictions are 1) that it is not to be used in commercial products, and 2) that the renders will contain a logo and a watermark for sizes over 800x600 after 30 days. However, if you want to learn the software, everything else works.

From a personal point of (pardon the pun) view, this is a fun product. Really, very easy to use, and if you are fearful of how hard it is to learn, just Google "Vue Tutorial" and you will find all sorts of cool things that you can do with it. I very highly recommend the Vue 7 product line, and especially Vue 7 Infinite.

 

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Tuesday, October 07, 2008

Book Review: Adobe Photoshop CS3 Extended For 3D And Video By Chad Perkins

Written by T. Michael Testi

There are a lot of things that Photoshop CS3 Extended can do that Photoshop has never been able to do before. These include importing and editing of video and animating any object in a file. Adobe Photoshop CS3 Extended For 3D And Video is the first book to provide a detailed look at these new features. This book is geared for both those who want to learn about video and 3D in Photoshop as well as those video producers and 3D artists who want to incorporate Photoshop into their workflow.

The goal of CS3 Extended For 3D is to get you started down the road in using Photoshop for 3D and video. Even if your workflow is print based and you think that there is nothing in this book for you, or you feel intimidated by professional grade 3D and video software packages, this book is aimed at you.

One thing to keep in mind is that because of the specific nature of this book, it does not go over how to use Photoshop. It is assumed that you are comfortable with using Photoshop and know the most basic concepts such as the interface, pallets, tools, how to work with layers and other fundamental topics. CS3 Extended For 3D is 318 pages long divided into ten chapters.

Chapter 1, "Photoshop's New 3D Abilities: The Basics," starts off by looking at Photoshop's new extended capabilities with regard to video and 3D. These include working with 3D files, transforming 3D objects, preset views, and the 3D camera tools. Chapter 2, "Playing with Lighting and Appearance Settings" now shows you how to work with the tools that will light, cut up, and change the appearance of 3D objects. Then you will see how to display wireframes, create cross sections, and learn about some rendering tricks.

Chapter 3, "Even Cooler 3D Tricks," begins to experiment and gets more creative with the tools that you have been learning about. You also begin to learn how to use them with the standard Photoshop tools. You will work with Layer Styles, adjusting color and luminance, and use Layer Masks with 3D Layers. Chapter 4, "Editing Textures of 3D Objects," tackles what may be the most important part of Photoshop Extended for 3D; the ability to alter textures on 3D objects. These changes can be made either non-destructively or permanently, all without having to go back into an external 3D program.

Chapter 5, "Creating Textures for 3D Models," goes over some of the features that are available for 3D users in the standard edition of Photoshop, especially with the creation of textures. Here you will see how to refine bump maps and create a realistic eyeball texture as well as other tips for using Photoshop in your 3D workflow. Chapter 6, "Video Basics," now shows you how to work with video in Photoshop. Once again, the basics are covered beginning with working with files, exporting video, and using audio in your productions.

Chapter 7, "Animating," shows you the six animation properties: position, opacity, style, Layer Mask position, Layer Mask enabling, and Global Lighting. Here you are shown that you can animate just about any layer. With these you can make each of those layers come to life in Photoshop Extended. Chapter 8, "Editing Video," shows you how to do just that, edit raw video footage within Photoshop. Topics covered are cutting video, filling gaps, animation conversions, as well as take advantage of other bells and whistles when it comes to editing your video.

Chapter 9, "Creative Video Techniques," now gets into all sorts of creative video techniques that you can use in your videos. You will work with styles and filters, Paint tools, cloning, healing, and the use of composting. Chapter 10, "Plug-ins and Resources," finishes up by discussing the third-party plug-in solutions that are available for use with Photoshop as well as other resources that may be useful to you.

Adobe continues to push the envelope from within Photoshop and the new extended version is no exception. While narrow in focus, CS3 Extended For 3D is quite broad within the areas of 3D and video and is a needed volume for beginners on this topic as well as those who want to use Photoshop in their workflow.

The author writes clearly and the easy to follow tutorials are great to learn from. I think that this ease comes from his background as a trainer for Lynda.com. Since this release of Photoshop is really a version 1 for 3D and video within Photoshop, Perkins is able to point out strange oddities that he has encountered which may make for an easier time for you while working in this medium.

CS3 Extended For 3D is definitely the resource that you want if looking to get into 3D and video from within Photoshop Extended. The book also comes with a CD that gives you the resources to work with to make your journey much more enjoyable. I highly recommend Adobe Photoshop CS3 Extended For 3D And Video